/*
 * Copyright (C) 2005-2011 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008-2011 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2006-2011 ScriptDev2 <http://www.scriptdev2.com/>
 *
 * Copyright (C) 2010-2011 ProjectSkyfire <http://www.projectskyfire.org/>
 * 
 * Copyright (C) 2011 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

/* ScriptData
 SDName: boss_cannon_master_willey
 SD%Complete: 100
 SDComment:
 SDCategory: Stratholme
 EndScriptData */

#include "ScriptPCH.h"

//front, left
#define ADD_1X 3553.851807f
#define ADD_1Y -2945.885986f
#define ADD_1Z 125.001015f
#define ADD_1O 0.592007f
//front, right
#define ADD_2X 3559.206299f
#define ADD_2Y -2952.929932f
#define ADD_2Z 125.001015f
#define ADD_2O 0.592007f
//mid, left
#define ADD_3X 3552.417480f
#define ADD_3Y -2948.667236f
#define ADD_3Z 125.001015f
#define ADD_3O 0.592007f
//mid, right
#define ADD_4X 3555.651855f
#define ADD_4Y -2953.519043f
#define ADD_4Z 125.001015f
#define ADD_4O 0.592007f
//back, left
#define ADD_5X 3547.927246f
#define ADD_5Y -2950.977295f
#define ADD_5Z 125.001015f
#define ADD_5O 0.592007f
//back, mid
#define ADD_6X 3553.094697f
#define ADD_6Y -2952.123291f
#define ADD_6Z 125.001015f
#define ADD_6O 0.592007f
//back, right
#define ADD_7X 3552.727539f
#define ADD_7Y -2957.776123f
#define ADD_7Z 125.001015f
#define ADD_7O 0.592007f
//behind, left
#define ADD_8X 3547.156250f
#define ADD_8Y -2953.162354f
#define ADD_8Z 125.001015f
#define ADD_8O 0.592007f
//behind, right
#define ADD_9X 3550.202148f
#define ADD_9Y -2957.437744f
#define ADD_9Z 125.001015f
#define ADD_9O 0.592007f

#define SPELL_KNOCKAWAY    10101
#define SPELL_PUMMEL    15615
#define SPELL_SHOOT    16496
//#define SPELL_SUMMONCRIMSONRIFLEMAN    17279

class boss_cannon_master_willey: public CreatureScript {
public:
	boss_cannon_master_willey() :
			CreatureScript("boss_cannon_master_willey") {
	}

	CreatureAI* GetAI(Creature* pCreature) const {
		return new boss_cannon_master_willeyAI(pCreature);
	}

	struct boss_cannon_master_willeyAI: public ScriptedAI {
		boss_cannon_master_willeyAI(Creature *c) :
				ScriptedAI(c) {
		}

		uint32 KnockAway_Timer;
		uint32 Pummel_Timer;
		uint32 Shoot_Timer;
		uint32 SummonRifleman_Timer;

		void Reset() {
			Shoot_Timer = 1000;
			Pummel_Timer = 7000;
			KnockAway_Timer = 11000;
			SummonRifleman_Timer = 15000;
		}

		void JustDied(Unit* /*Victim*/) {
			me->SummonCreature(11054, ADD_1X, ADD_1Y, ADD_1Z, ADD_1O,
					TEMPSUMMON_TIMED_DESPAWN, 240000);
			me->SummonCreature(11054, ADD_2X, ADD_2Y, ADD_2Z, ADD_2O,
					TEMPSUMMON_TIMED_DESPAWN, 240000);
			me->SummonCreature(11054, ADD_3X, ADD_3Y, ADD_3Z, ADD_3O,
					TEMPSUMMON_TIMED_DESPAWN, 240000);
			me->SummonCreature(11054, ADD_4X, ADD_4Y, ADD_4Z, ADD_4O,
					TEMPSUMMON_TIMED_DESPAWN, 240000);
			me->SummonCreature(11054, ADD_5X, ADD_5Y, ADD_5Z, ADD_5O,
					TEMPSUMMON_TIMED_DESPAWN, 240000);
			me->SummonCreature(11054, ADD_7X, ADD_7Y, ADD_7Z, ADD_7O,
					TEMPSUMMON_TIMED_DESPAWN, 240000);
			me->SummonCreature(11054, ADD_9X, ADD_9Y, ADD_9Z, ADD_9O,
					TEMPSUMMON_TIMED_DESPAWN, 240000);
		}

		void EnterCombat(Unit * /*who*/) {
		}

		void UpdateAI(const uint32 diff) {
			//Return since we have no target
			if (!UpdateVictim())
				return;

			//Pummel
			if (Pummel_Timer <= diff) {
				//Cast
				if (rand() % 100 < 90) //90% chance to cast
						{
					DoCast(me->getVictim(), SPELL_PUMMEL);
				}
				//12 seconds until we should cast this again
				Pummel_Timer = 12000;
			} else
				Pummel_Timer -= diff;

			//KnockAway
			if (KnockAway_Timer <= diff) {
				//Cast
				if (rand() % 100 < 80) //80% chance to cast
						{
					DoCast(me->getVictim(), SPELL_KNOCKAWAY);
				}
				//14 seconds until we should cast this again
				KnockAway_Timer = 14000;
			} else
				KnockAway_Timer -= diff;

			//Shoot
			if (Shoot_Timer <= diff) {
				//Cast
				DoCast(me->getVictim(), SPELL_SHOOT);
				//1 seconds until we should cast this again
				Shoot_Timer = 1000;
			} else
				Shoot_Timer -= diff;

			//SummonRifleman
			if (SummonRifleman_Timer <= diff) {
				//Cast
				switch (rand() % 9) {
				case 0:
					me->SummonCreature(11054, ADD_1X, ADD_1Y, ADD_1Z, ADD_1O,
							TEMPSUMMON_TIMED_DESPAWN, 240000);
					me->SummonCreature(11054, ADD_2X, ADD_2Y, ADD_2Z, ADD_2O,
							TEMPSUMMON_TIMED_DESPAWN, 240000);
					me->SummonCreature(11054, ADD_4X, ADD_4Y, ADD_4Z, ADD_4O,
							TEMPSUMMON_TIMED_DESPAWN, 240000);
					break;
				case 1:
					me->SummonCreature(11054, ADD_2X, ADD_2Y, ADD_2Z, ADD_2O,
							TEMPSUMMON_TIMED_DESPAWN, 240000);
					me->SummonCreature(11054, ADD_3X, ADD_3Y, ADD_3Z, ADD_3O,
							TEMPSUMMON_TIMED_DESPAWN, 240000);
					me->SummonCreature(11054, ADD_5X, ADD_5Y, ADD_5Z, ADD_5O,
							TEMPSUMMON_TIMED_DESPAWN, 240000);
					break;
				case 2:
					me->SummonCreature(11054, ADD_3X, ADD_3Y, ADD_3Z, ADD_3O,
							TEMPSUMMON_TIMED_DESPAWN, 240000);
					me->SummonCreature(11054, ADD_4X, ADD_4Y, ADD_4Z, ADD_4O,
							TEMPSUMMON_TIMED_DESPAWN, 240000);
					me->SummonCreature(11054, ADD_6X, ADD_6Y, ADD_6Z, ADD_6O,
							TEMPSUMMON_TIMED_DESPAWN, 240000);
					break;
				case 3:
					me->SummonCreature(11054, ADD_4X, ADD_4Y, ADD_4Z, ADD_4O,
							TEMPSUMMON_TIMED_DESPAWN, 240000);
					me->SummonCreature(11054, ADD_5X, ADD_5Y, ADD_5Z, ADD_5O,
							TEMPSUMMON_TIMED_DESPAWN, 240000);
					me->SummonCreature(11054, ADD_7X, ADD_7Y, ADD_7Z, ADD_7O,
							TEMPSUMMON_TIMED_DESPAWN, 240000);
					break;
				case 4:
					me->SummonCreature(11054, ADD_5X, ADD_5Y, ADD_5Z, ADD_5O,
							TEMPSUMMON_TIMED_DESPAWN, 240000);
					me->SummonCreature(11054, ADD_6X, ADD_6Y, ADD_6Z, ADD_6O,
							TEMPSUMMON_TIMED_DESPAWN, 240000);
					me->SummonCreature(11054, ADD_8X, ADD_8Y, ADD_8Z, ADD_8O,
							TEMPSUMMON_TIMED_DESPAWN, 240000);
					break;
				case 5:
					me->SummonCreature(11054, ADD_6X, ADD_6Y, ADD_6Z, ADD_6O,
							TEMPSUMMON_TIMED_DESPAWN, 240000);
					me->SummonCreature(11054, ADD_7X, ADD_7Y, ADD_7Z, ADD_7O,
							TEMPSUMMON_TIMED_DESPAWN, 240000);
					me->SummonCreature(11054, ADD_9X, ADD_9Y, ADD_9Z, ADD_9O,
							TEMPSUMMON_TIMED_DESPAWN, 240000);
					break;
				case 6:
					me->SummonCreature(11054, ADD_7X, ADD_7Y, ADD_7Z, ADD_7O,
							TEMPSUMMON_TIMED_DESPAWN, 240000);
					me->SummonCreature(11054, ADD_8X, ADD_8Y, ADD_8Z, ADD_8O,
							TEMPSUMMON_TIMED_DESPAWN, 240000);
					me->SummonCreature(11054, ADD_1X, ADD_1Y, ADD_1Z, ADD_1O,
							TEMPSUMMON_TIMED_DESPAWN, 240000);
					break;
				case 7:
					me->SummonCreature(11054, ADD_8X, ADD_8Y, ADD_8Z, ADD_8O,
							TEMPSUMMON_TIMED_DESPAWN, 240000);
					me->SummonCreature(11054, ADD_9X, ADD_9Y, ADD_9Z, ADD_9O,
							TEMPSUMMON_TIMED_DESPAWN, 240000);
					me->SummonCreature(11054, ADD_2X, ADD_2Y, ADD_2Z, ADD_2O,
							TEMPSUMMON_TIMED_DESPAWN, 240000);
					break;
				case 8:
					me->SummonCreature(11054, ADD_9X, ADD_9Y, ADD_9Z, ADD_9O,
							TEMPSUMMON_TIMED_DESPAWN, 240000);
					me->SummonCreature(11054, ADD_1X, ADD_1Y, ADD_1Z, ADD_1O,
							TEMPSUMMON_TIMED_DESPAWN, 240000);
					me->SummonCreature(11054, ADD_3X, ADD_3Y, ADD_3Z, ADD_3O,
							TEMPSUMMON_TIMED_DESPAWN, 240000);
					break;
				}
				//30 seconds until we should cast this again
				SummonRifleman_Timer = 30000;
			} else
				SummonRifleman_Timer -= diff;

			DoMeleeAttackIfReady();
		}
	};
};

void AddSC_boss_cannon_master_willey() {
	new boss_cannon_master_willey();
}
